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TAKE TWO INTERACTIVE SOFTWARE INCTTWO)の決算・業績分析

TAKE TWO INTERACTIVE SOFTWARE INCの2025年有価証券報告書をAI分析。売上高$5.6B(+5.3%)。営業利益-$4.4B。Information Technology

目次
SUMMARY — 業績サマリー

TAKE TWO INTERACTIVE SOFTWARE INC2025年度 業績サマリー

TAKE TWO INTERACTIVE SOFTWARE INC(証券コード: TTWO)の2025年度決算・業績分析。売上高は$5.6B(前年比+5.3%)。営業利益は-$4.4B(前年比-22.3%)。純利益は-$4.5B(前年比-19.6%)。有価証券報告書を基に、業績変化の要因・リスク・見通し・セグメント構成を AI が分析しました。

TAKE TWO INTERACTIVE SOFTWARE INC2024年度 注目ポイント

※ 直近の2025年度XBRLデータは取込済みですが、AI分析は2024年度の10-Kを対象としています。

  1. Revenue grew 3.9% YoY to $3.5B (XBRL), but operating income fell 24.8% YoY to $474M (XBRL) due to impairment charges and industry conditions (10-K).
  2. Net income declined 29.0% YoY to $418M (XBRL), driven by $2.34B goodwill impairment, $577M intangible asset impairment, and $109M software development costs impairment (10-K).
  3. Net debt rose to $906M (1.7x EBITDA) (XBRL), with long-term debt at $1.7B (XBRL), despite $827M in cash reserves (XBRL).
  4. Gross margin remained strong at 56.2% (XBRL), but operating margin dropped to 13.5% (XBRL) from prior years.

TAKE TWO INTERACTIVE SOFTWARE INCの売上高変化の要因

  • Total revenue for FY2024 was $3.5B (+3.9% YoY) (XBRL), with the Grand Theft Auto franchise as the main growth driver (10-K). The 5-year revenue CAGR is 24.4% (XBRL), but FY2024 growth was modest compared to prior years. No segment-specific revenue breakdown is available in XBRL (XBRL).

TAKE TWO INTERACTIVE SOFTWARE INCの営業利益変化の要因

  • Gross profit was $2.0B with a gross margin of 56.2% (XBRL). Operating income fell 24.8% YoY to $474M (XBRL), driven by impairment charges and reduced game performance forecasts (10-K). Net income declined 29.0% YoY to $418M (XBRL). Operating margin was 13.5% (XBRL), down from prior years, while net margin was 11.9% (XBRL).

TAKE TWO INTERACTIVE SOFTWARE INCの事業リスクと対応

High industry competition with major players like Sony, Microsoft, and Activision Blizzard (10-K).

Uncertainty in market acceptance and product delays risking revenue (10-K).

Significant outstanding debt ($1.7B long-term debt) increasing financial pressure (XBRL).

Development risks from adapting to software technology changes (10-K).

AI integration risks impacting operations and reputation (10-K).

Regulatory risks including government regulation of the internet and data privacy compliance (10-K).

TAKE TWO INTERACTIVE SOFTWARE INCの今後の見通し・業績予想

Management highlights reliance on major franchises (e.g., Grand Theft Auto), macroeconomic pressures, hardware platform dependencies, and potential impairment charges due to industry conditions (10-K). No specific forward-looking guidance is provided for FY2025 (10-K).

TAKE TWO INTERACTIVE SOFTWARE INCの事業内容

Take-Two Interactive Software Inc (TTWO) develops, publishes, and markets interactive entertainment software for consoles, PCs, and mobile devices, generating revenue through physical retail, digital downloads, online platforms, and cloud streaming (10-K). Key segments include Rockstar Games, 2K, Private Division, and Zynga, which create games across genres like action, sports, and social casino (10-K). The company's primary revenue driver is the Grand Theft Auto franchise, which accounted for 14.7% of net revenue in FY2024 (10-K). No segment-specific financial data is provided in XBRL (XBRL).

TAKE TWO INTERACTIVE SOFTWARE INCのAI業績分析レポート(2024年度)

Take-Two Interactive Software Inc (TTWO) FY2024 Annual Report Analysis

Highlights
Revenue grew 3.9% YoY to $3.5B (XBRL), but operating income fell 24.8% YoY to $474M (XBRL) due to impairment charges and industry conditions (10-K).
Net income declined 29.0% YoY to $418M (XBRL), driven by $2.34B goodwill impairment, $577M intangible asset impairment, and $109M software development costs impairment (10-K).
Net debt rose to $906M (1.7x EBITDA) (XBRL), with long-term debt at $1.7B (XBRL), despite $827M in cash reserves (XBRL).
Gross margin remained strong at 56.2% (XBRL), but operating margin dropped to 13.5% (XBRL) from prior years.
Business Overview

Take-Two Interactive Software Inc (TTWO) develops, publishes, and markets interactive entertainment software for consoles, PCs, and mobile devices, generating revenue through physical retail, digital downloads, online platforms, and cloud streaming (10-K). Key segments include Rockstar Games, 2K, Private Division, and Zynga, which create games across genres like action, sports, and social casino (10-K). The company's primary revenue driver is the Grand Theft Auto franchise, which accounted for 14.7% of net revenue in FY2024 (10-K). No segment-specific financial data is provided in XBRL (XBRL).

Revenue Analysis

Total revenue for FY2024 was $3.5B (+3.9% YoY) (XBRL), with the Grand Theft Auto franchise as the main growth driver (10-K). The 5-year revenue CAGR is 24.4% (XBRL), but FY2024 growth was modest compared to prior years. No segment-specific revenue breakdown is available in XBRL (XBRL).

Profitability Analysis

Gross profit was $2.0B with a gross margin of 56.2% (XBRL). Operating income fell 24.8% YoY to $474M (XBRL), driven by impairment charges and reduced game performance forecasts (10-K). Net income declined 29.0% YoY to $418M (XBRL). Operating margin was 13.5% (XBRL), down from prior years, while net margin was 11.9% (XBRL).

Balance Sheet Analysis

Equity ratio was 57.0% (XBRL), with total equity at $9.0B (XBRL). Long-term debt was $1.7B (XBRL), resulting in a net debt of $906M (1.7x EBITDA) (XBRL). Current ratio was 0.65x (XBRL), indicating potential liquidity challenges. Cash reserves were $827M (XBRL).

Cash Flow Analysis

Operating cash flow was $258M (XBRL), with free cash flow of $99M (XBRL) after $159M in CapEx (XBRL). Financing activities included $200M in share repurchases (XBRL) and $257M in net outflows (XBRL).

Working Capital Analysis

Receivables days were 80 (XBRL), payables days were 33 (XBRL). Asset turnover was 0.22x (XBRL), indicating low efficiency in asset utilization. No data on inventory days or cash conversion cycle (CCC) is available (XBRL).

Risks
1.High industry competition: Major players like Sony, Microsoft, and Activision Blizzard pose significant competitive threats (10-K).
2.Uncertainty in market acceptance: Product delays and changing consumer preferences risk revenue (10-K).
3.Significant debt: $1.7B in long-term debt increases financial pressure (XBRL).
4.Development risks: Adapting to software technology changes poses challenges (10-K).
5.AI integration risks: Potential operational and reputational impacts from AI adoption (10-K).
6.Regulatory risks: Compliance with internet regulation and data privacy laws is a concern (10-K).
Outlook

Management highlights reliance on major franchises (e.g., Grand Theft Auto), macroeconomic pressures, hardware platform dependencies, and potential impairment charges due to industry conditions (10-K). No specific forward-looking guidance is provided for FY2025 (10-K).

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